Source: Warhammer Fantasy: 8th Edition

Battlefield Terrain - Frequently Asked Questions
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When does the affect of an augment or hex spell end if it is 'cast' by a River of Light? And what happens if a spell cast by a River of Light affects a unit's ability to move? (p120)

Augment and hex spells last until the start of the Magic phase in their sides next turn – the spell does not end in the Magic phase immediately after the Movement phase when it was triggered. Any movement effects will not apply until the unit's next Movement phase – they do not affect movement on the turn they are triggered.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

If a cavalry, monstrous cavalry or chariot unit charges a unit touching the other side of an obstacle how many models need to take a dangerous terrain test? (p123)

Any model touching the obstacle must test.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Can a model move within an inch of a building without garrisoning it? (p126)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Does a unit garrisoning a building count as having any ranks at any point? (p126)

No.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

What happens if a unit that is assaulting a building is itself charged? (p127)

The assault on the building is abandoned (move the unit that was assaulting the building backward 1") The two units outside the building are now engaged in combat instead and will fight a round of combat this turn.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12

Can a character that was not one of the ten models chosen to take part in a building assault be one of the models that step up to replace casualties suffered in the assault? (p128)

No, he is far too busy convincing his soldiers to take his place in the assault to get involved himself.

Source: Warhammer Rulebook Official Update Version 1.9, p. 12