Source: Warhammer Fantasy: 8th Edition

Skaven - Frequently Asked Questions
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Is the Leadership bonus from Strength in Numbers limited to a maximum of 3? (p33)

Yes.

Source: Skaven Official Update Version 1.7, p. 5

Can you take more than one Vermin Lord in an army? If you can, will they both have a Doom Glaive magic weapon?

Yes to both questions. Whilst you can only opt to take each magic item once, where it is a standard piece of equipment it can be duplicated. (p40)

Source: Skaven Official Update Version 1.7, p. 5

If a template hits a Screaming Bell or Plague Furnace being ridden by a character, how is this resolved? (p42, 48)

It is resolved as per the template rules in the Shooting at Ridden Monsters section on page 105 in the Warhammer rulebook. For example: a Rock Lobber hits A Screaming Bell ridden by a Grey Seer. The central hole is over the base. As such a D6 is rolled to determine who takes the Strength 9 hit. A 4 is rolled and so the Screaming Bell takes the Strength 9 hit while the Grey Seer takes the Strength 3 hit.

Source: Skaven Official Update Version 1.7, p. 6

Are the dice used to ring the Screaming Bell power dice? (p43)

No.

Source: Skaven Official Update Version 1.7, p. 6

Can I join characters to the units with the Screaming Bell/Plague Furnace? (p43, 48)

At deployment, characters can be deployed in the pushing unit and will become Unbreakable, but cannot leave the unit as long as the Bell/Furnace is still there. Once the game is started, no characters can join the unit. In addition, with the Plague Furnace only characters that belong to Clan Pestilens may join the unit.

Source: Skaven Official Update Version 1.7, p. 6

If the rider is killed, what happens to the Screaming Bell/Plague Furnace? (p43, 48)

It continues to function normally inside its unit. The only difference is that all ranged attacks against it will hit the

Source: Skaven Official Update Version 1.7, p. 6

What types of movement within their own unit can the Screaming Bell/Plague Furnace execute during a game? For example, can it move within the ranks to reach a fighting position? (p43, 48)

When the unit reforms, the Bell/Furnace is immediately moved to the centre of the front rank. If this is impossible (it is engaged in combat and in base contact with an enemy model, for example) then the unit may not reform.

Source: Skaven Official Update Version 1.7, p. 6

What is the Leadership value of a Screaming Bell/Plague Furnace? (p43, 48)

Ld 0.

Source: Skaven Official Update Version 1.7, p. 6

When a model with a Plague Censer causes a wound on a ridden monster or other model with separate components, how is the damage distributed? (p46)

Take a Toughness test with the best Toughness value available to the ridden monster/chariot/multiple statline model and then if the test is failed, randomise the wound as you would for a missile hit.

Source: Skaven Official Update Version 1.7, p. 6

Can "Billowing Death" be used when the unit marches? (p48)

Yes.

Source: Skaven Official Update Version 1.7, p. 6

How many attacks does the Plague Furnace gain from Frenzy? (p48)

One, for a total of 7 attacks.

Source: Skaven Official Update Version 1.7, p. 6

Can I choose not to make an attack with the Plague Furnace's Wrecker? (p49)

No.

Source: Skaven Official Update Version 1.7, p. 7

Can a unit of Night Runners accompanied by a character make a "Slinking Advance" move? (p50)

Only if it's a Clan Eshin character.

Source: Skaven Official Update Version 1.7, p. 7

When does a unit of Night Runners make the move from their Slinking Advance special rule? (p50)

They make this move at the same time as Vanguard moves are carried out. If your opponent also has Night Runners, or units with Vanguard, then you will need to roll-off and alternate moving these units.

Source: Skaven Official Update Version 1.7, p. 7

Can Assassins be revealed only when the unit hiding them is in combat? The placement rules only allow Assassins to be placed where they can fight? (p52)

No, they can be revealed even if the unit is not in combat, in which case he must be placed in the unit's front rank, just like any other character.

Source: Skaven Official Update Version 1.7, p. 7

The Packmasters' special rule Running with the Pack and the special rule Beast Pack seem to contradict each other. How do they work? (p53)

The Packmaster and Master Moulder models are ignored when working out the unit's rank bonus, so only ranks of Rat Ogres count. Use the Packmasters' or Master Moulders' Ld value (or the General's) as the base Ld for the unit, to which you then add the Rat Ogres' rank bonus.

Source: Skaven Official Update Version 1.7, p. 7

Must Master Moulders be placed in the front rank, as they are Champions? (p53)

Yes.

Source: Skaven Official Update Version 1.7, p. 7

Do attacks made by Poisoned Wind Globadiers have the Poisoned Attacks special rule? (p59)

No.

Source: Skaven Official Update Version 1.7, p. 7

When firing a Warpfire Thrower, can you place the template in such a way that it could hit friendly models after moving the template the distance rolled on the artillery dice? (p60)

Yes, though it cannot be placed over any friendly models before you move it.

Source: Skaven Official Update Version 1.7, p. 7

Are the shots from a "Spin Wildly" result limited by the Ratling Guns' range? (p61)

Yes.

Source: Skaven Official Update Version 1.7, p. 7

At what strength are impact hits from the Doom-Flayer resolved?The machine's or the weapon team's? (p62)

The machine's.

Source: Skaven Official Update Version 1.7, p. 7

Regarding the Doom-Flayer's armour save, does it get it only against hand-to-hand attacks, or also against ranged ones? And what about against result 3-5 of its own Mishap chart? (p62)

It receives armour saves for ranged and close combat attacks, but not Mishaps.

Source: Skaven Official Update Version 1.7, p. 7

Must a Doomwheel roll to hit with each "Zzzzap!" bolt? Can it stand and shoot? (p66)

No to both questions.

Source: Skaven Official Update Version 1.7, p. 8

Can a Doomwheel's Zzzzzap! hit units in close combat? (p66)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

What's the range of the Warp-Lightning cannon? 48" or 60"? (p68)

48".

Source: Skaven Official Update Version 1.7, p. 8

If a shot from a Warp Lightning Cannon does not kill a Monstrous Infantry/Beast/Cavalry or Monster model does that shot stop? (p68)

No. All models are still hit.

Source: Skaven Official Update Version 1.7, p. 8

Does Storm Daemon's lightning attack ignore armour saves? (p69)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

Can Tretch use his "Stay Here, I'll Get Help!" rule to leave a unit that is engaged in combat? (p73)

Yes. He could even leave one unit that is in combat and join a different unit that is also in combat if you wish, as long as the unit is in range of course.

Source: Skaven Official Update Version 1.7, p. 8

Can Boneripper join units? (p77)

No.

Source: Skaven Official Update Version 1.7, p. 8

What are the VPs for Boneripper? (p77)

On his own, Boneripper is not worth anything. His points values are incorporated into Thanquol's, much like the cost of a magic item.

Source: Skaven Official Update Version 1.7, p. 8

Can a Warlord on a war-litter be moved by the Skitterleap spell? (p78)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

Is the 4D6" line from Crack's Call a template? (p78)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

Can The Curse of the Horned Rat affect a unit of Monstrous Infantry? (p79)

No.

Source: Skaven Official Update Version 1.7, p. 8

If a unit is affected by The Curse of the Horned Rat and not entirely destroyed, how are casualties removed? (p79)

In the same manner as shooting attacks.

Source: Skaven Official Update Version 1.7, p. 8

Can I cast Wither on friendly units? (p79)

Yes.

Source: Skaven Official Update Version 1.7, p. 8

What happens to characters that either join or leave a unit affected by Wither? Are new models that are added to the unit by spells and special rules affected by the spell? (p79)

All models that either join or leave the unit are affected by the spell. If a character leaves and joins another unit, he is affected by the spell, but the unit he joins is not.

Source: Skaven Official Update Version 1.7, p. 8

How are casualties from The Curse of the Horned Rat distributed? What if there are characters in the unit, of troop type infantry or otherwise? (p79)

Compare the result of the 4D6 roll to the number of infantry models in the unit. If the result is equal to or larger than the number of infantry models (including any characters that are infantry) then remove all of the infantry models and replace the unit with an equal number of Clanrats. Any non-infantry models left must be placed by the controlling player 1" away from the newly formed unit, facing in any direction. If the result is less than the number of infantry models in the result then the casualties will be distributed as hits from shooting.

Source: Skaven Official Update Version 1.7, p. 8

When a new unit is created using The Curse of the Horned Rat, where is it placed and in what formation/facing etc? (p79)

The centre of the unit must be at the same point on the table as the centre of the unit it replaced, and it must have the same facing. It must have the same number of models in its front rank as the unit it replaced, and be in a legal formation. Any models that cannot be placed are lost.

Source: Skaven Official Update Version 1.7, p. 8

Can I target a unit with The Curse of the Horned Rat comprised of infantry and non-infantry models? (p79)

No, unless all of the non-infantry models are characters. Such units are unique units and as such cannot be targeted by The Curse of the Horned Rat. Note that adding a character to a unit of a different troop type will not make that unit unique, it's troop type will be unchanged.

Source: Skaven Official Update Version 1.7, p. 9

Can a Warlock Engineer buy two Warplock Pistols? (p100)

No.

Source: Skaven Official Update Version 1.7, p. 9

Is a Master-bred Rat Ogre a unit champion? (p104)

Yes.

Source: Skaven Official Update Version 1.7, p. 9

Can I take a unit consisting of 2 Rat Ogres and 2 Packmasters when I pick an army? (p104)

Yes.

Source: Skaven Official Update Version 1.7, p. 9

How long does the Rival Hide Talisman's effect last? (p108)

One round of close combat only.

Source: Skaven Official Update Version 1.7, p. 9

Does the Doomrocket need line of sight to a target? (p110)

No.

Source: Skaven Official Update Version 1.7, p. 9